So, replaying isn’t going to be the final name for the series I want to do, but its a placeholder. So if you think of something let me know! However, I love replaying games I’ve played in the past, and I’m going to start with Final Fantasy XIII.
So, FFXIII gets a lot of hate from the community. Yet for some reason I recall enjoying this game. I seem to recall it having entertaining and great characters for the most part, interesting story, and when the combat system opened up I recall it being great fun. On top of that it was pretty with great world design.
Sure, I get some of the complaints. People complain about the combat system and the auto attack option. Yet this is an option people, you can choose not to use the auto attack option and key in all your own ones as you please, which is how I played. And sure, at the start of the game it does hold your hand and spoon feed you parts of the combat mechanics slowly, which is a little frustrating, I get that. I don’t remember it being too frustrating or lasting too long, but maybe my memory of it is hazy! We’ll see when I get through the game and do a final write up.
And another common complaint I see is that the game is “linear” and lacks the open world of previous Final Fantasy games. Often compared to FF7 in regards to this as, lets face it, that is the only one a lot of people had played before this one. But! If you really think about it, Final Fantasy 7 just had the illusion of being open world. It was and still is a fantastic game, but it was never truly open world.
Sure, you had a world map and you could go places, but it wasn’t until late game when you got the highwind it really opened up. Even when it did, their was a couple of side missions you could do. Such as defeating the Emerald and Ruby weapon and Chocobo breeding. That was it, the game give you the illusion of it being open world. You had to follow a set path to get through the game. It wasn’t anything like games like Skyrim, where going to new places and exploring opens up additional quests and stories. Final Fantasy has always been linear in that regard, with a few optional tasks in the later game.
FFXIII just strips that out, until the later game when you arrive at Pulse. Then you have a whole host of extras you can do. So its not really any different to previous games in that regard.
But again, like I said maybe my memory of it is hazy, I’m just making a start now on the PC release. It sure is nice playing this game at a buttery smooth 60fps instead of its 30fps counterpart I played on PS3 back when it came out. That won’t make up for any of its mechanic short comings, but the 1080p visuals with updated effects such as shadows certainly make it easier on the eyes. More on this soon once I’ve got through it, or as far as I’m willing to get! Depends how much I enjoy it!
Until then, I’m returning to the game with an open mind. See you on the other side!