Here are cLn.Raiden^’s top 5 Tips on how to build a strong Hearthstone Arena deck.
The Hearthstone Arena. It’s a nervous moment spending 150 coins (or £1.50 for those with money to burn) on an Arena run. On the one hand – you know if you get 3 or more wins it will pay for itself in terms of returning gold + pack = 150 gold. Anything less than that however and you might as well have just bought packs and never bothered in the arena to begin with.
In Hearthstone one of the most fulfilling game modes is ‘The Arena’. Why? The main reason probably stems from it’s unpredictability. The playing field is even and your ability to forge a good solid deck of 30 cards, from the choice of a random 90, is a chance to prove yourself against others. Play mode is great, a place where your personal cards are stored in one place forever. Much like Pokemon or Yu-Gi-Oh it’s the mode for collectors, a place to show off for example. We are going to focus on The Arena; the fastest and possibly the most efficient way to earn these beautiful shiny rare cards.
1: Pick a class you are comfortable with
The worst thing to do is practice your ranked games / play games with one race only; as a Mage for example, build an arena deck – and when faced with the choice pick Shaman. This makes no sense if you’re not strong with that class! Make sure you have a good, or at least a basic understanding about what cards are in each class have before choosing them.
If you have a quest which is for 60 gold for 3 druid wins, but you have no idea how to build a deck around it – just don’t! Pick your Priest, and roll with it!
2: Watch your Mana curve
You should typically have a strong curve for what you’re going for – if you are going all out rush with a hunter you probably want a lot of 2’s, 3’s and 4’s with a couple of bigger cards in case it goes any later than 8 rounds.
Sometimes it’s best to have something which is a bit of an all rounder – there is nothing worse in the Arena than having too many low class cards with no big cards to back it up – especially in the current meta. Here is a deck I made earlier for example – it relies heavily on dragons, combinations and strong spell cards.
3: Look out for strong class cards.
What even are strong class cards when entering the arena? Don’t worry if you don’t get any or all of the cards listed below – it is generally a good idea however to get a good selection of them and work the general cards around the spells you are able to acquire.
Mage: Mana Wrym, Frostbolt, Arcane Intellect, Flamestrike, Forgotten Torch, Mirror Entity, Flamewalker, Fireball, Water Element (in fact this is a very under rated card in general!) Ehereal Conjurer
Druid: Innervate, Living Roots, Power of The Wild, Wrath, Darnassus Aspirant, Savage Roar, Swipe, Keeper of the grove, Force of Nature, Ancient Lore, Ancient of War, Ironbark Protector
Hunter: Tracking, Webspinner, Explosive Trap, Freezing Trap, Quick Shot, King’s Elekk, Animal Companion, Eaglehorn Bow (provided you are able to pick up a few secrets!) unleash the hounds, Kill Command, Hound Master, Savannah Highmane
Paladin: (A mixture of secrets 3-5 max) Equality, Argent Protector, Shielded Minibot, Coghammer, Divine Favor, Muster for Battle, Truesilver Champion, Blessing of Kings, Concentration, Murloc Knight, Quartermaster, Mysterious Challenger, Guardian of Kings
Priest: Circle of Healing, Mind Vision, Power Word: Shield, Northshire Cleric, Shadow Word: Pain, Shadow Word: Death, Thoughtsteal, Velen’s Choson, Dark Cutlist, Auchenai Soulpriest, Lightspawn, Holy Nova, Cabal Shadow Priest, Mind Control
Rogue: Backstab, Deadly Poison, Blade Flurry, Eviscerate, Sap, Defias Ringleader, Fan of Knives, Iron Sensei, SI:7 Agent, Tinkers Sharpsword Oil, Assasinate, Sprint
Shaman: Earth Shock, Tunnel Trogg (as long as you get a few cards with overload!) Ancestral Knowledge, Crackle, Lava Shock, Flametongue Totem, Totem Golem, Whirling Zap-o-matic, Feral Spirit, Hex, Lightning Storm, Tuskarr Totemic, Unbound Elemental, Fireguard Destroyer, Bloodlust, Fire Elemental
Warlock: Mortal Coil, Power Overwhelming, Flame Imp, Darkbomb, Dark Peddlar, Drain Life, Imp Gang Boss, Void Terror, Hellfire, Imp-losion, Voidcaller, Doomguard, Siphon Soul, Dread Infernal (With Warlock always try and look out for an Antique Healbot and get him if he becomes available! (You are going to be very squishy otherwise)
Warrior: Execute, Whirlwind, Fiery War Axe, Armorsmith, Cruel Taskmaster, Bouncing Blade, Shield Block, Frothing Berserker, Warsong Commander, Death’s Bite, Kor’kron Elite, Shieldmaiden
With all of these cards remember to see what they might combo with and hope for a lucky drop! For example Death’s Bite & Grim Patron go so well together!
4. Take Your Time
Yes just take your time. I know this might sound a little daft.. But it’s the most common problem with everybody building a new hearthstone deck. There is no time limit on deciding which card to choose. Not sure if Annoy-o-tron is going to be a good addition, well remind yourself about the cards you have already chosen, and see where he would fit in on the mana curve – if you have 8 2-mana cards already then it’s probably not going to be as wise as picking that ugly looking Salty Dog.
Genuinely think about what cards you currently have and match them up with the options you have been given. Combinations are the best things which can happen in arenas and will take out weak decks very quickly.
The ONLY way to get good at building a good Hearthstone arena deck is to practice. Whether that be practice the game on ranked, solo adventures or tavern brawl. Just keep playing and keep practicing. The more you learn about the cards and what good they do, the easier (or more difficult!!) building a deck will become on arena mode and you will start to see some 8,9 +10 win decks before your very eyes. Keep playing, keep making smart trades and keep up the good work! Good Luck everybody!